Avengers Project: Square Enix combat gameplay detailed – melee, stealth and more revealed

The Avengers Project was first announced as part of a new partnership with Marvel Entertainment and Square Enix early last year on January 26th, 2017 – over two years ago now. 

Since then, information has been incredibly hard to come by – and Square Enix has been as silent on this game as it has about the Final Fantasy VII Remake.

Last week, though, thanks to the work of the folks over on ResetEra, we saw what is claimed to be a job listing that seems to suggest the game will have a specific focus on different types of melee combat, and will include stealth sections and boss fights.

The job listing mentions: “Design responsibilities include but are not limited to Enemy AI, combat behaviours, stealth, player weapons and tools, cover and melee based mechanics.

“Experience spec-ing and tuning particular combat game systems such as difficulty, weapon aim.

“Current on industry trends as it relates to modern combat design for 3rd person action adventure games.”

This isn’t an official Square Enix post, though, so take it all with a pinch of salt for now. We’re hoping to hear more of the reveal at E3 2019 this year.

This comes after it was revealed we could be 

entering the ‘reveal’ portion of the Avengers Project marketing campaign – that’s if Square Enix’s and Crystal Dynamics’ new hire is anything to go by.

The developer and publisher have recently appointed Andy Wong as the Community and Social Media Manager on The Avengers Project – a hire which you would typically only make if you were, say, looking to build a community very soon. 

Wong, who is now employed by Avengers Project developer Crystal Dynamics, has previously worked on community management for the Neverwinter and Street Fighter series – so he’s no stranger to big brands with a significant legacy. 

“Today was my first day at Crystal Dynamics where I’ll be the Community and Social Media Manager on The Avengers Project,” he tweeted on 12 Feb 2019 (earlier this week). “My inner Marvel fan boy is beyond excited!”

A hire like this means that we can definitely expect more news on the game reasonably soon – we’d estimate it’s likely only a matter of weeks before we hear something more significant about the highly anticipated game.

That gives Wong time to get settled into the new role – get his feet under the table – and start working on the campaign that’s likely going to be a very big deal for Square Enix, Marvel and Crystal Dynamics together.

After all, why hire a Community and Social Media Manager for a game that’s been largely silent for the best part of two years?

This hire comes after we learned that Crystal Dynamics set up a new branch of its office specifically to deal with the ambitious new project.

The new studio is based in Bellevue, Washington, and is called Crystal Northwest – and it has been making some interesting hires over the past few months.

“The new studio in the Seattle area is officially up and running as of today, and is a full-fledged extension of Crystal Dynamics,” a press release noted.

“Dedicated initially to technology development, it delivers even more expertise to the highly-anticipated Avengers.”

Another recent hire for the studio comes in the form of God Of War’s lead combat designer Vincent Napoli, who joins developers from Dead Space and Halo on the project.

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