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Cyberpunk 2077 Assault Build – The Best Perks For All-Out Carnage

Cyberpunk 2077 has a complex level up system with stats and points to spend, but you never get enough points to make yourself a powerful all-rounder. You need to specialise in a specific area. In this guide, I’ll talk you through the best perks for an Assault class so you can tear up Night City with meaty shotguns and devastating LMGs.

Before we dive into the perks, though, let’s talk stats.

Cyberpunk 2077 Best Stats For Assault Class

Here are the five specialisations you can put points into and how they affect your overall stats:

Body

  • Add 5 health, add 3 stamina
  • Increase damage with fists and gorilla arms by 3
  • Increase damage with melee weapons by 1.5%
  • Decrease movement penalty when grabbing an enemy and wielding a HMG by 6%

Reflexes

  • Increase passive evasion from enemy attacks by 1%
  • Increase crit chance by 1%
  • Increase damage from Mantis Blades by 3

Technical Ability

  • Allows you to unlock doors
  • Each point spent increases armour by 5%

Cool

  • Increases crit damage by 2%
  • Increases all resistances by 1%
  • Increases stealth damage by 10%
  • Reduces speed by which enemies detect you in stealth by 0.5%
  • Increase mono wire damage by 3

Intelligence

  • Increase cyber deck RAM capacity by 4%
  • Increase quickhack damage by 0.5%
  • Increase quickhack duration by 1%

Unless you want to open up conversation options, you can basically ignore Cool and Intelligence for this Assault build. Spread your points between Body, Reflexes, and Technical Ability, favouring Body and Technical Ability to tank yourself out with health and armour.

Cyberpunk 2077 Best Perks For Assault Class Build

 

First I’ll list the perks you should aim for and then I’ll talk a little about the why. It’s also worth noting that you might have to put some points in other perks in certain categories to unlock some of the perks below. You should first prioritise the ones you can immediately unlock at your current level.

Annihilation

  • Speed Demon: you deal more damage the faster you’re moving.
  • Momentum Shift: defeating an enemy increases movement speed by 10% for 10 seconds
  • Pump it Louder: reduces recoil in shotguns and LMGs by 10%
  • Dead Center: increases damage to torsos by 10%
  • Heavy Lead: Shotguns and LMGs knock back enemies with more force
  • Poppin’ Off: 25% higher chance to dismember with shotguns
  • Hit the Deck: Inseases damage to stagger and knocked down enemies by 10%
  • Skeet Shooter: 15% more damage to moving targets
  • Bloodrush: 5% more movement speed when carrying an LMG or shotgun in combat
  • Hail of Bullets: Shotguns and LMGs deal 4%, 6% then 10% more damage
  • Mongoose: increases evasion by 25% when reloading
  • Manic: movement speed increases by 20% for 10 seconds when entering combat
  • Burn Baby Burn: Doubles the duration of Burn
  • Massacre: Increases crit damage with shotguns and LMGs 15% then 30%
  • In Your Face: reduces reload times of shotguns and LMGs 20% then 40%
  • Bulldozer: increases crit chance with shotguns and LMGs by 10%
  • Unstoppable: Dismembering an enemy increases fire rate by 10% for 8s, stacks up to three times
  • Biathlete: weapon spread does not increase while moving
  • Bloodbath: Dismembering enemies reduces recoil by 50% for 6 seconds. 20 annihilation points required

Athletics

  • Regeneration: health slowly regenerates during combat
  • Multitasker: shoot while sprinting, sliding, and vaulting
  • Marathoner: sprinting does not drain stamina
  • Wolverine: health regen activates 90% faster during combat when maxed out with two points
  • Divided Attention: allows you to reload while sliding, sprinting and vaulting (Assault)
  • Indestructible: Reduces all incoming damage by 10%

Blades

  • Slow and Steady: Armour is increased by 15% then 30% while moving

Engineering

  • Shrapnel: all grenade types deal 20 damage in addition to their normal effects
  • Bladerunner: Increases damage to drones, mechs and robots by 20%

Stealth

  • Assassin: deal 15% more damage to humans

Cold Blood

  • Cold Blood: After defeating an enemy, gain cold blood for x seconds. Increase movement speed by 2%, stacks up to 3 times
  • Critical Condition: increases the duration of Cold Blood by 5 seconds
  • Icy Veins: Reduces weapon recoil by 2.5% per stack of Cold Blood
  • Defensive Clotting: increases armour by 10% per stack of Cold Blood

Obviously, the main perk pool to focus on here is Annihilation. These perks lower recoil, increase the damage with shotguns and LMGs, and there’s some that increase damage with movement speed – these stack well with the perks that increase movement speed while wielding the correct weapon or upon entering combat. You’ll also want the dismember perks – while the chance to dismember feels like it’s purely for show, you can pair it with the other skills that temporarily increase your power upon dismembering someone.

The Athletics skills allow you to keep moving at speed during combat, without sacrificing combat effectiveness, and they also allow you to take more damage and tank yourself out. The one Blades perk you want fills out your armour while moving, so it pairs well with the others you’ve unlocked. Engineering skills give you some grenade effectiveness and make sure you’re still powerful against synthetic enemies, and the Stealth perk is for extra damage against squishy foes. Cold Blood perks feed into your movement speed perks on Annihilation, making you an unstoppable train of muscle, metal, lead, and death.

Next: Cyberpunk 2077 Review – Future (Almost) Perfect

Cyberpunk 2077 is available for PC on GOG.COM, Steam and Epic, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Stadia from December 10, 2020. When you buy Cyberpunk 2077 on GOG.COM, 100% of your money goes to CD PROJEKT Group and supports their future projects.

These articles are posted in affiliation with GOG.COM. TheGamer received compensation from GOG Sp. z o.o. for affiliating these articles with their brand.

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Kirk is the Editor-in-Chief at The Gamer. He likes Arkane games a little too much.

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