Cyberpunk 2077 has sold 13.7 million-plus units across all platforms, worldwide. That’s according to CD Projekt Red, which loudly displayed this accomplishment on its Twitter account on Thursday.
However, this isn’t really all that new. CD Projekt Red already told us before Christmas that Cyberpunk 2077 had sold over 13 million units less than two weeks after its initial release. An extra 700,000 in sales isn’t really making all that much of a difference in our collective opinions.
The real question is just how many more units CD Projekt Red will sell in 2021. Already we’re getting signs that momentum has turned around for Cyberpunk 2077, falling from the top of the sales charts in December to the middle-of-the-pack in February. One analysis found players were leaving Cyberpunk 2077 three times faster than they did Witcher 3, and one analyst gave a pretty bleak sales projection for the rest of the year.
Cyberpunk 2077 released to a whole slew of issues on PS4 and Xbox One, to the point where CD Projekt Red started to offer refunds to dissatisfied customers. Sony actually pulled the digital version Cyberpunk from the PlayStation Store due to all the refund requests, and it hasn’t returned to the storefront since.
To CD Projekt’s credit, the company has promised to continue development on Cyberpunk 2077 with an outline of planned updates for the next year. They’re making good on that promise with updates that have already squashed hundreds of bugs and added some new features like rainfall that actually looks and sounds like real rain.
Although CD Projekt expects to keep selling Cyberpunk “for years,” even without any more sales, the game has already been a huge profit-maker for the Polisher game developer. Cyberpunk 2077 generated record profits for CD Projekt Red well over what The Witcher 3 did over five years ago.
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Actually a collective of 6 hamsters piloting a human-shaped robot, Sean hails from Toronto, Canada. Passionate about gaming from a young age, those hamsters would probably have taken over the world by now if they didn’t vastly prefer playing and writing about video games instead.
The hamsters are so far into their long-con that they’ve managed to acquire a bachelor’s degree from the University of Waterloo and used that to convince the fine editors at TheGamer that they can write “gud werds,” when in reality they just have a very sophisticated spellchecker program installed in the robot’s central processing unit.
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