Destiny 2 update TODAY: Arc Week Patch Notes for update 2.2.1 from Bungie

ARC Week patch notes have been shared today by Bungie, following the launch of Destiny 2 update 2.2.1.

For those that don’t know, Arc Week is the first in-game event of Destiny’s Season of the Drifter and focuses on improving the subclass paths.

There are new Arc Singe and Arc Bounties to synergize with your updated abilities, alongside the return of Mayhem which is now available in the Crucible.

Arc Week will also feature one of the most powerful Arc weapons ever created, the Thunderlord Exotic Machine Gun.

If you weren’t able to complete the quest to obtain Thunderlord last year, you will have from April 9 to April 23 to revisit the Cosmodrome and add it your collection.

Here’s more from Bungie on those Arc changes, which are detailed in full in the official Destiny 2 patch notes:

“After the release of Forsaken, the sandbox team wanted to revisit some older subclass paths and freshen them up a bit.

“This entailed tuning for balance as well as quality-of-life fixes. We’ve also added new functionality to a couple of subclasses.

“In update 2.2.1, we’re focusing on Arc subclasses for Titans, Hunters, and Warlocks to kick off Arc Week. That said, we also made a couple needed changes to non-Arc abilities.”

Alongside these big changes is a huge list of other tweaks being made to the game this week.

Below you can find highlights of today’s patch notes, alongside some details on the new Arc paths now available in-game.


Striker Code of the Juggernaut (Bottom Path) – This path is all about punching enemies to get better at shooting them and shooting enemies to get better at punching them. We want to further incentivize engaging in this loop and make doing so move visible and flashy. Shooting an enemy should make you feel like you are primed to strike with melee. Punching an enemy and releasing your rage will make you feel like a more focused shot.

Arcstrider Way of the Warrior (Top Path) – This path thrives on striking with precision and timing and is heavily melee focused. To enhance this loop, we are giving it a bit more nuance with a higher potential payout. We want to allow for more room to execute and engage with both the path to success and the benefits once you do succeed.

Arcstrider Way of the Wind (Bottom Path) – This path is about quick movement and thriving under pressure. We want to increase your ability to survive while at low health and enhance your elusiveness so you can be more confident when in danger. This way, you don’t just get a bonus when you’re injured, you have more control over what state you are in, and you can make more risk/reward choices.

Stormcaller Attunement of Conduction (Top Path) – This path focuses prominently on chain lightning, but we also want to better sell the fantasy of being a god of erratic and dangerous energy. We want you to be delighted and surprised by the chaos you cause. On top of that, we should make the choice of using your abilities something to better strategize around, and reward you for doing so.

Stormcaller Attunement of the Elements (Bottom Path) Currently this path focuses on creating drone buddies for allies and staying close to them to dish out more Rifts and the buddies therein. Generally, Arc drone is short-lived, and you need to stay close to your Rift to keep it around. Now you will be able to take your pal further and, if you stick with friends, will be able to have it around much more often, making this path more potent as support.

Dawnblade Everlasting Fire Perk – Similar to the Striker, we wanted to make sure this perk didn’t allow for infinite Supers in certain activities. We’ve increased the amount you get back upfront but put diminishing returns on it so you can’t go forever. This will still be a Super you can extend much longer with skill.



  • The Last Word
      • Added a timer to the Fan Fire perk
    • The Wardcliff Coil
        • Reduced PvE damage by 25% against bosses and vehicles
        • Fixed a material on Coldheart that was no longer shiny
        • Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4
        • Updated the Meganeura perk’s description to be more accurate
        • Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced
        • Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question’s ornament socket before it had been obtained
        • Fixed an issue where Thorn dismantled faster than other Exotic weapons
        • Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle
        • The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons
        • Fixed an issue that caused poor scope behavior on the Prospector’s ornament “Caution: Heavy Machinery”
        • Fixed an issue where Wish-Ender did not highlight targets while user was invisible
        • Fixed an issue where Jötunn was recorded as a Scout Rifle
        • Fixed an issue where the Vow could not be infused above 650
        • Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC


        • Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul
        • Crown of Tempests once again works with Ball Lightning
        • Stronghold will no longer drain heavy ammo while guarding with Black Talon



        • Increased drop rate of items in the Last Wish Raid
            • One Thousand Voices: 5% → 10%
            • Glittering Key: 5% → 20%
                • Used to acquire Last Wish ship “Ermine TAC-717”
              • Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%
              • Cleansing Knife (Last Wish Sparrow): 5% → 20%
              • Increased drop rate of items in the Dreaming City
                  • Pallas Galliot (Dreaming City Ship): 2% → 20%
                  • Starlight Shell (Dreaming City Ghost Shell): 2% → 20%
                  • Silver Tercel (Dreaming City Sparrow): 5% → 20%
                • Increased drop rate of Lore Books
                    • Cayde’s Stash Lore
                        • Cayde treasure map chests: 40% → 100%
                        • Planetary chests: 4% → 50%
                      • Dreaming City Lore
                          • Public event completed: 2.5% → 50%
                          • Ascendant challenge completed: 2.5% → 100%
                          • Blind Well completed (Tier 1–3): 5% → 50%
                          • Lost Sector completed: 1.25% → 100%
                          • The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries. 
                        • Tangled Shore Lore
                            • While Tangled Shore is the Flashpoint
                            • Public event completed: 6.5% → 50%
                            • Heroic adventure completed: 16% → 50%
                            • Lost Sector completed: 3% → 50%
                          • Gunsmith reputation packages now only reward Gunsmith Weapons
                          • Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible
                              • Prospector (Nightfall, strikes)
                              • Rat King (Nightfall, strikes)
                              • Hard Light (Nightfall, strikes)
                              • SUROS Regime (Crucible)
                            • Xûr’s inventory now offers random rolled perks for armor
                            • Fated Engrams from Xûr now have the chance to reward Forsaken Exotics
                            • Quests/Bounties

                              • Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character
                              • Power Surge Bounties now specify “Requires Annual Pass and Level 50” if either requirement is not met
                              • Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam
                              • Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step
                              • Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the “tapes discovered” count
                              • The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday
                              • Lost Sector Gambit Prime bounty now progresses from all Lost Sectors
                              • All four weekly role bounties for Gambit Prime now grant powerful head rewards
                              • Yes Sir, I’m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points


                              • Ada-1 will now offer all seven weapon frames each week
                              • Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset
                              • Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account
                              • Drifter’s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself
                              • Gambit Prime now counts to unlock the weekly Gambit clan engram
                              • When recycling Synths at the Drifter, the error “Your Glimmer is full” will now be properly displayed on all four Synths
                              • Fixed an issue with the Sentry emblem where killing Giant Blockers wasn’t incrementing the “Blockers killed” stat
                              • Fixed an issue where the Gambit Prime weekly challenge didn’t display completion in the UI


                              • Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season
                              • Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated
                              • The Haul Triumphs “Greater Powers” and “IX” can now be completed and will initialize for players who have already completed them as soon as they enter Orbit


                              • Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool
                              • Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600
                              • Increased drop rate of Polestar II Ghost Shell from 1% to 4%
                              • Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step



                              • Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon
                              • Chances for weapon rewards increase each time a boss is killed without a weapon drop
                              • Players near the bank should no longer be able to see waypoints until they jump through the portal
                                  • When players jump through the portal, they should be placed in one of three active locations:
                                      • Anytime before players begin capturing the bridge: over the horde mode area
                                      • Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge
                                      • After players fully capture the bridge and begin the boss fight: at the end of the bridge
                                    • Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts
                                    • Gambit Prime

                                      • Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime
                                      • Chances increase after each Gambit Prime match without a weapon drop
                                      • An invasion kill now heals 8% of the Primeval’s health, down from 12%
                                      • The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds
                                      • This cooldown triggers after a player has been killed or successfully returns from an invasion
                                      • Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime
                                      • Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime
                                      • Boss reintroduced to Gambit Prime
                                      • Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the “Well Well Well” medal
                                      • Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn’t summoning Immunity Blights
                                      • The Burrow front on Six Deep had some minor adjustments to reduce combatant/environment collisions


                                      • High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased
                                      • Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options
                                      • Fixed an issue where the “Open 24/7” medal could be acquired during a Sudden Death round of Gambit
                                      • Fixed an issue where the “Rainmaker” medal could be acquired during a Sudden Death round of Gambit
                                      • Gambit intro cinematics now run at unlocked framerates on PC
                                      • Fixed an issue where Scorn Captain’s immunity totems were not properly shielding combatants
                                      • Fixed an issue where Drifter was announcing “Portal’s Up” after the round had ended
                                      • Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs
                                      • Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs
                                      • Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches
                                      • Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset


                                      • Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike
                                      • Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier


                                      • Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.
                                      • The curated roll “Wizened Rebuke” Fusion Rifle awarded from completing the “Atlas, Unbound” Triumph will now appear in Lord Saladin’s inventory so that players can inspect it prior to acquisition
                                          • Once earned, the weapon may be viewed in Collections
                                        • The curated roll “Wizened Rebuke” Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons
                                        • The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden
                                        • Removed ship “Volk-CER” from Collections due to an issue impacting the ship
                                            • Expect this to return in a future Season


                                            • Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City 



                                            • Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins
                                            • Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended



                                            • Player will now always see equipped titles when inspecting another player
                                            • The weapon ornament “Powerful Statement” is no longer visible in the socket preview for Loaded Question before being obtained
                                            • Postmaster “open bundle confirmation” dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes
                                            • Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material
                                            • Fixed the description on some bounties to correctly read “ ability kills” instead of “ kills”



                                            • Fixed an issue where performance on PC would slowly degrade over time

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