On an official Twitch stream this month, Doom Eternal’s creative director Hugo Martin said he’s put “a lot of thought” into possibly adding a female Slayer to the series, rather than simply offering a re-skin of the current Slayer character.
“I think if we did it, I’d want it to be lethal. I think it’s interesting how it would impact the Glory Kills and the weapons that she would have. The fighting style [would] certainly [be] all aggression, absolutely, but a different type of aggression I would really strive to have it impact the gameplay in a way that was meaningful. I’ve definitely put a lot of thought into that, actually!” he said.
“Tonally, when it comes to designing the action, you think about, ‘if The Slayer is a Ferrari, then what would a female Slayer be? What would a Medieval slayer be?’ How would that effect things and what sort of analogies would you draw from that to allow it to influence the experience? It definitely would be cool,” he added.
In the Quake series, an FPS game first developed by id Software and published by GT Interactive in 1996, Doom Slayer is joined in battle by a female marine known as Crash, who was originally The Slayer’s military instructor.
In Doom Eternal, the 2020 sequel to 2016’s Doom, The Slayer returns to continue his war against the legions of Hell as they extend into Earth, Heaven and Phobos. In the game, the Doom Slayer is confirmed as the same Doomguy from the original games. Eternal was released for Xbox One, PS4 and PC on March 20, 2020.
According to Bethesda, Doom Eternal doubled the launch revenue of Doom and was the fourth highest-grossing console game of March 2020. Last year, the publisher also released Doom Eternal’s first DLC expansion, The Ancient Gods: Part One, which incorporates a new mission and enemies into the game’s campaign. The Ancient Gods: Part Two as well as the next-gen upgrades for the game to the PS5, Xbox Series X|S are pending release.
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