God Of War Art Director Says Odin Was The Hardest Character To Design

God of War's art director has teased that Odin was the hardest character to design.

God of War Ragnarok introduces several new characters from Norse mythology, including Thor, Tyr, and Angrboda, all three of which have been positively received but have surprised players (and some dickheads) with how they've been adapted. There are still several characters that we haven't seen yet, including arguably the biggest one of them all, Odin.

It's clear that the character is going to be big, however, and we've even started getting some teases about him. As pointed out by the God of War subreddit, God of War Ragnarok's art director, Raf Grasseti, started answering questions about the game on his Instagram. One question asked Grasseti what character in the game was the hardest to design, to which he had a very simple but ominous answer "Odin".

Throughout the first God of War, Odin is mentioned by many of the game's characters, but we never actually get to see him in person, only ever seeing his ravens and getting some descriptions of him. Although we don't actually get to see Odin in-game, similarly to Tyr possibly being on the final mural of the game and Thor being depicted through a state and in a vision, we do get a little tease of how he might end up being depicted.

Odin can be seen in several of the game's murals, which gives us a bit of an idea on how he might look in-game. His design here is fairly traditional, with the same headwear that he's usually depicted in and, of course, him only having one eye. He's also seen using a spear, Gungnir, and riding Sleipnir, the eight-legged mount, in all of his depictions.

One Reddit user recalled that Grasseti previously said that Jormungandr was the most difficult character to design in the last God of War game, mostly due to the intense detailing and his massive size. This has some speculating that Odin might be depicted with the same sort of size, or if not that, then with the same amount of detail.

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