Last Labyrinth Completes Kickstarter Funding Goal

Japanese developer Amata K.K. launched a Kickstarter crowd-funding campaign for its upcoming virtual reality (VR) escape room title Last Labyrinth in January. A few days ago the studio announced that it had successfully hit the funding goal target.

As VRFocus has previously reported, Last Labyrinth has been in development for a number of years, with the Kickstarter funds to be used for marketing purposes to get the videogame noticed rather than for development costs. Aiming to raise ¥2,000,000 (£13,965 GBP), the campaign has easily achieved that, and with a couple of days still left to go even the first stretch goal might be possible.

Last Labyrinth is a VR escape room experience that’s equally creepy as it is comfortable. Players find themselves in a dark and creepy mansion, unable to move as they’re chained to a wheelchair. So to aid them in escaping and solving the puzzles is a mysterious young girl named Katia – who doesn’t speak a discernable language – who also seems to be trapped, yet given free rein to move around.

Due to the fact that players are confined to a wheelchair, the only movement available to them is via their head. There’s a laser pointer attached, activated by a handheld device, which is the only way to guide Katia through the booby-trapped rooms. While players can’t talk to Katia – she doesn’t understand – she does understand when they nod or shake their head, helping her when she gets confused.


Supporting Oculus Rift, HTC Vive, PlayStation VR and Windows Mixed Reality headsets, Last Labyrinth was due for release Spring 2019 but that has now changed. In a statement the team explained: “Up until now we’ve being [sic] working towards a Spring 2019 release for Last Labyrinth, but in order to further ensure the quality of the game, we’ve decided to change it to a Summer 2019 release. An exact date will be revealed in the near future.”

When Amata K.K. does release those final details for Last Labyrinth, VRFocus will let you know.

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