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Microsoft Flight Simulator Is Punishing

Microsoft Flight Simulator is so pushing the envelope so hard that no current-generation CPU can run the game at 60fps on High quality. Yes, you read that correctly: nobody has seen the full potential of Flight Simulator due to hardware limitations.

Since its launch just two days ago, people have been astounded by the amount of detail that has been put into the game. Players can even visit Disney World and get a good feel for how the park is actually laid out. The game requires over 1,000 flight hours to get all of the achievements, but those hours are going to fly by without any notice given the incredible graphics on display.

However, you’re going to have to wait until better CPUs are created if you want to fully enjoy the experience. The people at DSOgaming tested the game out with the best equipment they had and ran a test flight over New York City. They turned the game up to the “High” setting to see if they could still run everything smoothly. They did this test specifically to try and stress both the CPU and GPU.

While running this test, they were unable to get a 60fps experience—currently considered to be the benchmark for high-quality graphics display. Unfortunately, the CPU just couldn’t keep up with the demand and could only run the game between 30 and 50 fps. That is not to say that the game is of poor quality. On the contrary: the game is so detailed and polished that there is simply too much data to process in the current generation of computers for it to run at 60fps.

Microsoft is serious about pushing the boundaries of what is possible in the visuals of their games. The casual observer would not have expected a flight simulator to completely stump all currently available computing power, yet here we are. If this is the kind of quality of visuals that we can expect out of Microsoft in the coming years, it is going to be a no-brainer in who wins the fidelity games.

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