Mortal Kombat 11 Aftermath PATCH NOTES revealed for huge new MK11 update

Mortal Kombat 11 owners can finally download the Aftermath update for PS4, Xbox One, PC, Nintendo Switch and Stadia.

Aftermath is a paid expansion with a brand new story, as well as a host of new and returning characters.

The story expansion sees Raiden and Liu Kang forge and uneasy alliance with sorcerer Shang Tsung.

“Fire God Liu Kang, the new keeper of time and protector of Earthrealm, looks to secure the future he envisions,” reads the official description.

“In order to do so, he is forced to enlist the help of some unlikely allies and familiar foes. Players will have to decide who they can trust and who they must defeat with fate on the line. Forge a new history.”

Aftermath is also accompanied by a huge new update, which is free to all players, and adds a host of new features.

This includes brand new stage Fatalities, Friendships and additional Brutalities. That’s on top of character balances that can be viewed at this link.

You can see the full list of Mortal Kombat 11 update patch notes below…

Mortal Kombat 11 Aftermath DLC patch notes…

General Gameplay Adjustments

• Move list corrections

• Improvements to AI logic

• Added several new Brutalities for players to discover

• Practice and Replay options setting BUTTON LOG now has an option for FULL which will display Right Stick inputs

• Breakaway Tutorial now includes a lesson for Armor Break attacks

• Right Stick inputs are no longer scanned when performing most Kombo Attacks and special move 2in1 cancels

• Fixed issue which could cause certain character’s props to appear in the victory cutscene after Kronika is defeated

• Fixed issue with victim damage sounds sometimes persisting after a Quitality

• Added new options in Practice Mode > AI Options > Breakaway which allows timing to be adjusted (OFF, FAST, DELAY, LATE); FAST is the same as the Previous setting ON

• Fixed issue that could cause Practice Mode Kustom Getup/Reversal Playback to not come out on the first possible frame

• Fixed Practice Mode issue which could cause AI Options > Block Attack > (delay) to not work correctly on some attacks

• Practice Mode’s Kustom Getup/Reversal Playback now display inputs in the button log

• Practice Mode’s Kustom Getup/Reversal Playback now works properly with Fatal Blows

• Practice Mode’s Kustom Getup/Reversal order in menu changed to be after character specific attacks

• Fixed issue where some (Down + Back Punch) Krushing Blows against airborne opponents could cause background clipping when in the corner of some Arenas

Mortal Kombat 11 Aftermath update patch notes continued…

• Fixed a rare issue with some throw cameras improperly tracking characters while certain modifiers are active

• The popup message “Block Attack Punish” is now properly displayed if a Block Attack is used to punish a cross-up jump attack

• Some damage over time debuffs can no longer linger on resurrecting characters under specific circumstances

• All Down + Front Punch attacks can be both high and low parried

• When Breakaway is performed, damage scaling is reset to a fixed value instead of a multiplier on the current combo damage scaling

Kombat League / Online

• Minor online stability improvements

• Fixed several rare online desync causes

• Added menu option to request a non-ranked set with opponent at the end of a Ranked set


• Added new Nether Forge Recipes for players to discover

• Added New Krypt Events

Towers of Time

• Added New Player Module Rewards

• Added New Boss Towers, Sidekick Towers, and Tag Towers

• Added elemental move tags to all characters’ movelists

• Augment functionality has been reworked; after logging into the game for the first time your existing augments will be converted to new ones & unsocketed; this can take some time to complete

• Added Jinsei Essence Augments, which can only be socketed into a Gear’s 3rd Augment slot and have powerful gameplay abilities

• Augments no longer require a specific Gear Slot but still require a matching Augment Socket Type

• There are now non-character specific Augments which can be used on any character

• Fixed several modifiers persisting on screen after the fight has ended

• Tag Towers no longer award a Flawless Victory when only the currently tagged in character is at full health

• Increased the amount of Konsumables rewarded for completing a tower

• Increased augment rewards to all tower platforms

• Increased rewards for brutal difficulty

• Tower Loot tables can now include Gear & Items rewards from AI Battle

Stage Specific Adjustments

• After using a Background Interaction to jump over your opponent, they will no longer sometimes take a long time to turnaround if they remain idle

• Amplified Background Interactions no longer have throw immunity

• Cyber Lin Kuei Assembly – Fixed a visual issue with Sawblade Interaction when it is interrupted at a specific timing

• Cyber Lin Kuei Assembly – Fixed an issue with Ice Bomb Interaction sometimes not visually freezing certain cloth on characters

• Lost Hive of the Kytinn – Fixed a visual issue with Ovipositor Stab Interaction sometimes being misaligned when performed by a character facing left

• Shang Tsung’s Island Ruins – Fixed a visual issue with Mallet Interaction when it is interrupted at a specific timing

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