TLOU Showrunner Says Death In The Game Mean Less Because It’s Just “Watching Pixels Die”

It's an unfortunate fact of life that those who aren't into video games will never truly understand how much more engaging it is than any other medium. While everyone who has played a story-driven video game has surely, at some point, read a book and watched a movie, the reverse is not true. Meaning, there are so many people who will never understand the storytelling power of video games – and occasionally, it shows.

Given what we know about The Last of Us, thanks to the games, you can expect quite a bit of violence in the show as well. There's going to be at least one Clicker biting a chunk out of someone's neck. However, according to the upcoming show's screenwriter, Craig Mazin, it might have a bigger effect in live action than via a video game.

“When you’re playing a section, you’re killing people, and when you die you get sent back to the checkpoint. All those people are back, moving around in the same way,” said Mazin in an interview with The New Yorker. “Watching a person die, I think, ought to be much different than watching pixels die.”

While what Mazin says isn't entirely true, he does make a valid point. In a game, TLOU in this case, we're expected to kill and even be merciless at times. Considering how many AI enemies you may have killed over the years, this isn't something that would disturb you – at least not after the first few times. However, watching Pedro Pascal force a blunt shiv into a Firefly's neck, holding him down as he dies slowly and painfully is bound to disturb even some seasoned gamers.

Elsewhere in the interview, Mazin and Neil Druckmann discussed how Joel would not be the unstoppable action hero he was in the first game. Audiences will notice the wear and tear that time has had on him. “We had a conversation about the toll Joel’s life would have had on him physically,” said Druckmann. “So, he’s hard of hearing on one side because of a gunshot. His knees hurt every time he stands up.”

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