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V Rising: A Complete Guide To Abilities

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  • How Abilities Work In V Rising
  • Unlocking Abilities
  • All Weapon Abilities
  • All Vampire Abilities
  • All Blood Abilities
  • All Unholy Abilities
  • All Illusion Abilities
  • All Chaos Abilities
  • All Frost Abilities

V Rising features a myriad of vampire abilities for players to use. From shapeshifting to summoning unholy minions, there's a skill for just about every style of play. There are skills for your vampire, weapons, and abilities tied to specific disciplines of magic.

Finding the right combination of weapon and character abilities can be daunting, especially when you don't know what each skill does. This guide will go over how abilities work in V Rising, how to unlock them, and cover every ability in the game—including every vampire skill, the game's plethora of spells, and every weapon ability you can use.

How Abilities Work In V Rising

V Rising features three sources of abilities: vampire powers, weapon abilities, and character abilities. Vampire powers are available to all builds and grant utility benefits such as health regeneration outside of combat or the ability to morph into certain forms. Weapon abilities are tied to certain weapon archetypes and cannot be changed. The quality of the item determines how many weapon abilities you have available. The better the item, the more skills you'll have.

Finally, your character can also run four abilities from various disciplines: Blood, Unholy, Illusion, Chaos, and Frost. Each of these disciplines has the following ability types:

  • Basic Ability: Damage or utility skills. You can have two of these allocated at once.
  • Travel Ability: A dash that grants a secondary effect. Only one travel skill may be bound at a time.
  • Ultimate Ability: Your strongest ability with a lengthy cooldown. You may only have one ultimate allocated at a time.

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Unlocking Abilities

Harvesting V Blood from bosses is your main source of new abilities. Your castle's Blood Altar will pinpoint the location of V Blood enemies you've yet to face. Defeating these enemies and feasting on their blood will unlock new crafting blueprints and powers. Vampire and character abilities are all earned from V Blood hunts. You can view your unlocked abilities by pressing "J" at any time. This is also where you allocate abilities to your hotbar and vampire power wheel.

Weapon abilities are unlocked differently. Instead of hunting down targets, you must use a weapon of a certain quality to unlock its other abilities. All weapons can use their Left Click attack by default. A second ability unlocks when you use Copper weapons, and the third ability unlocks if you're using a weapon made of Iron or higher quality. Each weapon archetype has a unique ability set, although you cannot change the skills provided by the weapon itself. If you want to swap your weapon abilities, you'll need to switch weapons.

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All Weapon Abilities

Swords

Primary AttackDescription: Perform a combo of melee attacks, dealing 35% / 35% / 40% physical damage.
Cast Time: 0.2s
WhirlwindDescription: Spin around and slice nearby enemies, dealing physical damage every 0.25s for 1.1s.
Cast Time: Instant
Cooldown: 8s
ShockwaveDescription: Send forth a shockwave, dealing 70% physical damage and launching the enemy hit into the air for 1.6s. Recast the ability to teleport to the target, striking it three times. Each strike deals 25% physical damage.
Cast Time: 0.6s
Cooldown: 8s

Axes

Primary AttackDescription: Perform a combo of melee attacks, dealing 45% / 45% / 55% physical damage.
Cast Time: 0.25s
FrenzyDescription: Dash forward and strike the first enemy, dealing 100% physical damage. Enter a state of frenzy that increases your movement speed by 25% and increases attack speed by 30% for 0.8s on a successful hit.
Cast Time: 0.3s
Cooldown: 8s
X-StrikeDescription: Throw two axes in the shape of an X. Each hit deals 85% physical damage and slows the enemy for 1.5s. Hitting the enemy where both axes intersect inflicts a 2s incapacitate.
Cast Time: 0.5s
Cooldown: 8s

Maces

Primary AttackDescription: Perform a combo of melee attacks, dealing 50% / 50% / 60% physical damage.
Cast Time: 0.35s
Crushing BlowDescription: Vault towards the cursor and slam your mace into the ground, dealing 110% physical damage and inflicting a 2s fading snare.
Cast Time: 0.7s
Cooldown: 8s
SmackDescription: Smack enemies in front of you, dealing 50% physical damage and knocking them back, incapacitating them for 1.2s.
Cast Time: 0.35s
Cooldown: 9s

Spears

Primary AttackDescription: Perform a combo of melee attacks, dealing 40% / 40% / 50% physical damage.
Cast Time: Not listed
A Thousand SpearsDescription: Perform a multi-stab attack, dealing 30% physical damage 8 times. Recast during the effect to perform a thrust attack, dealing 30% physical damage and knocking enemies back.
Cast Time: 0.35s
Cooldown: 8s
HarpoonDescription: Throw a spear that deals 70% physical damage and pulls the enemy toward you.
Cast Time: 0.8s
Cooldown: 8s

Crossbows

Primary AttackDescription: Fire a projectile that deals 115% physical damage on hit.
Cast Time: 1s
Cooldown: 0.55s
Rain Of BoltsDescription: Fire a salvo of 5 bolts into the air that rains down on your enemies, dealing 40% physical damage each in an area and inflicts a 1.5s fading snare.
Cast Time: 0.4s
Cooldown: 8s
SnapshotDescription: Fires a quick bolt that deals 75% damage, interrupts casts, and inflicts a 2s fading snare.
Cast Time: 0.3s
Cooldown: 8s

Reapers

Primary AttackDescription: Perform a combo of melee attacks, dealing 50% / 50% / 55% physical damage.
Cast Time: 0.3s
Tendon SwingDescription: Swing your reaper, dealing 125% physical damage to nearby enemies, knocking them back, and inflicting a 2s fading snare.
Cast Time: 0.2s
Cooldown: 8s
Howling ReaperDescription: Throw a howling reaper that spins in place, dealing 20% physical damage every 0.25s for 2.5s. The initial projectile hit slows enemies for 1.5s.
Cast Time: 0.5s
Cooldown: 8s

Slashers

Primary AttackDescription: Perform a combo of melee attacks, dealing 27.5% / 27.5% / 35% physical damage.
Cast Time: 0.15s
Elusive StrikeDescription: Dash back and forth slashing at your enemies, dealing 60% physical damage and inflicting a 2s slow on each hit.
Cast Time: 0.2s
Cooldown: 8s
CamouflageDescription: Enter a state of camouflage, increasing movement speed by 25% for 3s. Your next primary attack deals 80% physical damage and incapacitates the enemy for 3s. Using any skill breaks camouflage.
Cast Time: Instant
Cooldown: 10s

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All Vampire Abilities

Bat FormTurn into a bat and fly high into the air, allowing you to cross impassable terrain. Cannot be used while carrying resources, while indoors, and requires a valid landing location when exiting the form. Beware of the sun!
Bear FormTurn into a powerful creature able to destroy massive resources. Increases your resistances by 25, movement by 15%, and reduces damage taken by 25%. You regenerate health slightly quicker while in this form.
Human FormTurn into a human, allowing you to sneak around unnoticed in human settlements. Be careful though: the strong-willed can see through your disguise. While in human form you can interact with traders. Human form greatly increases blood consumption rate.
Rat FormTurn into a small rat and blend into the environment, making it harder for enemies to detect you. Taking damage breaks the effect.
Toad FormTurn into a toad, able to jump into the air. Taking damage breaks the effect.
Wolf FormTurn into a swift creature, increasing your movement speed by 45%. Taking damage breaks the effect.
Blood HungerAllows you to instantly recognize the blood type and blood quality of nearby enemies.
Blood MendConsume 0.2 liters of blood per second to recover 4% of your maximum health.
Expose VeinLower your guard and allow other vampires to drink your blood. Splits your blood pool in half as you share your blood and blood type with another vampire.

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All Blood Abilities

Blood Magic's Gimmick

Most Chaos skills have a means of healing you or nearby allies, the magnitude of which is determined by either your spell power or maximum health.

Basic Skills
Blood RageShield yourself and nearby allies for 110% of your spell power and increase attack speed by 25% for 4.5.
Blood RiteBlock melee and projectile attacks for 1.5s. Blocking an attack heals you for 30% of your spell power and triggers a wave of energy that pushes enemies away, dealing 100% magic damage. Turn non-material for 1.2s when this effect triggers.
Crimson AegisApply a shield to target ally or self that shields the target for 200% of your shield power. Knocks nearby enemies back when the shield is applied.
Sanguine CoilLaunch a projectile that deals 75% magic damage and leeches 40% health on enemy hit. Heals ally for 100% and self for 40% of your spell power on ally hit.
ShadowboltLaunch a show projectile that deals 200% magic damage and inflicts a 1s fading snare.
Travel Skill
Veil Of BloodDash towards input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage and heals you for 5% of your maximum health.
Ultimate Skills
Crimson BeamChannel a beam of energy that deals 150% magic damage to enemies hit, and heals allies for 100% of your spell power per second for up to 4s. Each target hit heals self for 25% of your spell power.
Heart StrikeDash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3.5s. A nova of blood erupts when the effect ends, dealing 150% magic damage to the victim and nearby enemies.

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All Unholy Abilities

Unholy Magic's Gimmick

Most Unholy abilities inflict Amplify, a status effect that causes the target to take 25% more damage from all sources for the next five seconds.

Basic Skills
Corpse ExplosionRaise a bone pile from below that explodes at the target, dealing 125% magic damage and applies a fading snare that lasts for 1s.
PestilenceLaunch a wave of 3 unholy projectiles that each deal 40% magic damage, knocks the target back, and inflicts Amplify that increases damage taken by 25% for 5s.
PurgatoryCall down a pillar of energy that slows enemies in an area for 1s and heals allies for 40% of your spell power. After 1.2s, the pillar erupts in a powerful burst of energy, dealing 75% magic damage to enemies and healing allies for 75% of your spell power.
Unstable MosquitoSummon a mosquito that chases an enemy and explodes after 1s. Deals 60% magic damage in an area and inflicts Amplify that increases damage taken by 25% for 5s.
Ward Of The DamnedIncreases movement speed by 10% and block melee and projectile attacks in front of you for 2s. Each absorbed attack summons a skeleton. Enemy melee attackers are knocked back.
Travel Skill
Veil Of BonesDash towards input direction and elude nearby enemies for 2.2s. Your next attack launches a projectile that deals 25% magic damage, bouncing up to 4 targets and inflicts Amplify that increases damage taken by 25% for 5s.
Ultimate Skills
Summon Fallen AngelSummons a fallen angel to fight for you for 15s. Attacks made by the fallen angel inflict Amplify that increases damage taken by 25% for 5s.
Volatile ArachnidSummons spiderlings that chase down your enemy and explode when nearby, dealing 100% magic damage. Spawns a toxic fume that deals 20% magic damage every 0.8s while slowing enemies by -25%. Can be recast up to 3 times.

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All Illusion Abilities

Illusion Magic's Gimmick

Illusion skills can inflict the Weaken status effect, causing the target to deal 30% less damage for the next five seconds.

Basic Skills
Mist TranceBlock melee and projectile attacks for up to 1.5s. Turn non-material and teleport to the cursor location when an attack is blocked. Resets the cooldown of your Secondary Weapon attack.
Spectral AssassinSummon a Spectral Assassin at a target location that performs a heavy melee attack, dealing 125% magic damage to nearby enemies, knocking them back, and Weakening them. Weakened targets deal 30% less damage for 5s. Spectral Assassin lasts for up to 6s.
Spectral WolfSend out a spectral wolf that deals 100% magic damage, inflicts a fading snare, and Weakens the target, reducing damage output by 30% for 5s. It bounces to a nearby enemy after each hit, up to 2 hits. Each hit deals 75% less damage.
Wisp DanceSummons three wisps that circle around you, dealing 25% magic damage to enemies. Recast to launch all three wisps as projectiles, dealing 50% magic damage and Weakening the target, reducing damage output by 30% for 5s.
Travel Skill
Veil Of IllusionDash towards input direction and elude nearby enemies for 2.2s. Your next primary attack deals 25% bonus damage. Spawns an illusion that throws projectiles that deal 40% magic damage. Recast to return to your start position and spawn a new illusion at your current location.
Ultimate Skills
Mirror StrikeDash forward and bounce between nearby enemies, striking them for a total of 600% magic damage split across targets within the area over 3s. Weakens targets hit by 30% for 5s. Afterward, dash toward your aim direction. Recast to end this effect early.
Spectral GuardianSummons a Spectral Guardian that shields allies in an area for 125% of your spell power and attacks enemies with a mighty swing. This shield is reapplied every 1.5s. The golem lasts for 7s.

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All Chaos Abilities

Chaos Magic's Gimmick

Chaos abilities inflict a damage-over-time effect called Chaos Burn. Enemies afflicted with this debuff take a small amount of damage each second for a few seconds.

Basic Skills
AftershockSmash the ground, causing a shockwave that erupts, dealing 100% magic damage in a line and inflicting Chaos Burn.
Chaos BarrierIncrease movement speed by 10% and block melee and projectile attacks in front of you for 2s. Blocking an attack launches a projectile towards the attacker, dealing 75% damage, pulling the target towards you, and inflicting Chaos Burn.
Chaos VolleyLaunch 2 Chaos Bolts in sequence that deal 125% magic damage and inflict Chaos Burn.
Power SurgeRemove all negative effects and apply a shield on target ally or self that shields the target for 150% of your spell power. Increases movement speed by 25% and attack speed by 25% while the shield lasts.
VoidSummon an orb that explodes at the target location, dealing 70% magic damage and inflicting Chaos Burn.
Travel Skill
Veil Of ChaosDash towards input direction and elude nearby enemies for 2.2s. Your next melee attack deals 25% bonus damage. Can be recast to dash once more, spawning a second illusion. Your illusions explode, dealing 50% magic damage to nearby enemies.
Ultimate Skills
Chaos BarrageLaunch 4 Chaos Orbs that deal 75% magic damage on direct hit, dealing 75% magic damage to enemies in the area while inflicting Chaos Burn.
Merciless ChargeCharge forward and grab an enemy, dealing 125% magic damage, and push them in front of you. Deals 100% magic area damage and inflicts a Stun lasting 1.5s when reaching maximum range or when colliding with another enemy or object.

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All Frost Abilities

Frost Magic's Gimmick

Frost abilities inflict Chill onto targets, covering them in a layer of frost. Hitting them again will freeze the target, preventing them from making actions or moving. Enemy players are frozen for half as long as PvE enemies.

Basic Skills
Crystal LanceLaunch a projectile, dealing 150% magic damage and inflicting Chill. Hitting a chilled enemy freezes it for 4s. The Crystal Lance splinters into a nova of projectiles on impact, each splinter dealing 50% damage, chilling or freezing targets as well. Enemy vampires are frozen for 2.5s.
Frost BarrierIncrease movement speed by 10% and block melee and projectile attacks in front of you for 2s. Spawn up to 8 waves of frost, dealing 50% magic damage and inflicting Chill when the barrier is struck.
Frost BatLaunch a projectile that explodes upon impact, dealing 100% magic damage and inflicts Chill on surrounding enemies. Hitting a chilled enemy freezes it for 4s. Enemy vampires are frozen for 2.5s.
Ice NovaSummon a nova of ice at the target location, dealing 100% magic damage and freezing any enemy already affected by Chill for 4s. The nova radiates outward, inflicting Chill for 5s to any enemy hit. Enemy vampires are frozen for 2.5s.
Travel Skill
Veil Of FrostDash towards input direction, elude nearby enemies for 2.2s, and shield self for 125% of your spell power. Your next primary attack deals 25% bonus damage and conjure a nova of frost, dealing 50% magic damage and inflicting Chill on nearby enemies.
Ultimate Skills
Arctic LeapLeap into the air and strike down at the target location, dealing 225% magic damage. A nova of frost erupts from the impact location, freezing any enemy hit for up to 6s. Enemy vampires are frozen for 3s.
Frost VortexConjure a frost storm that deals 100% magic damage and pulls enemies toward the center. The storm rages on for 6s, dealing 480% magic damage and inflicting Chill on all enemies.

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