Yu-Gi-Oh!: The 10 Best Spellcaster Monsters, Ranked

Spellcaster Monsters are among the most popular Monster Type in Yu-Gi-Oh! It has the fourth-highest number of Monsters in the game, trailing behind only Machine, Warrior, and Fiend. The popularity of Spellcasters comes from iconic Monsters such as Dark Magician, in addition to many Spellcaster decks like PePe and Spellbooks being such a big part of the metagame during the history of it.

While there are decks that focus on Spellcasters entirely, Spellcasters Monsters have on many occasions been so powerful there have been played in just about every deck.

10 Dogmatika Fleurdelis, The Knighted

The Dogmatika Archetype instantly rose to the top in the Yu-Gi-Oh! metagame upon its release, becoming one of the most popular engines for people to use, especially with how good it is against decks that summon from the Extra Deck. In the modern game, this is practically a guarantee, allowing for Dogmatika to be as powerful as it is.

Dogmatika Fleurdelis, The Knighted is so good because it can easily special summon itself as a Quick Effect, and as long as there is another Dogmatika Monster you control, you can negate the effects of an opponent's Monster.

9 Droll And Lock Bird

Droll And Lock Bird is a card that has been in and out of the meta since its release. Its metagame impact is directly related to the dominant decks of the meta. Droll And Lock Bird is a hand trap that can be used when an opponent adds a card from their deck to their hand to then prevent them from doing that the rest of the turn.

Droll And Lock Bird is so effective because there are many decks that pop up and heavily rely on adding cards to their hand, and Droll And Lock Bird is capable of forcing those decks to end their turn just by activating it.

8 Selene, Queen Of The Master Magicians

Selene, Queen Of The Master Magicians is not just one of the best Spellcaster Monsters, it's one of the best Link Monsters in the game. Selene has been used as a part of a combo in conjunction with Crystron Halqifibrax and Accesscode Talker to bring out the powerful Link Monsters with just two cards.

Its other effect compliments Spellcaster decks as well. Since Selene's effect is not a hard once per turn, you can re-use the effect by using other copies of Selene, Queen Of The Master Magicians to continuously bring back Monsters from the Graveyard.

7 Effect Veiler

Effect Veiler is one of the oldest hand traps out there and continues to see play despite its age. It has a simple effect, allowing you to discard it during your opponent's Main Phase to negate the effects of a Monster. Monster negation is one of the most important effects in Yu-Gi-Oh!, and with how few counters there are to them that are legal, it makes Effect Veiler that much better.

Effect Veiler is a Level One Tuner as well, allowing it to combo with powerful Link Monsters to go in for OTKs with Accesscode Talker.

6 Millennium-Eyes Restrict

The re-train of Thousand-Eyes Restrict, Millennium-Eyes Restrict elevated the iconic Fusion Monster. Since it's below Level Five, it makes for a fantastic Instant Fusion target that gets a body on the board. What makes Millennium-Eyes Restrict so good is that it is one of the few easily accessible counters to hand traps.

Since it can attach from the opponent's Graveyard, it allows it to negate the effects of an attempted hand trap. It either guarantees your plays will go through or forces out the activation of a hand trap so you have one less to worry about.

5 Performapal Skullcrobat Joker

Performapal Skullcrobat Joker is one of the best Pendulum Monsters ever printed, so much so that it spent multiple years on the ban list. It is currently sitting at a semi-limited status and a staple of many Pendulum decks utilizing Performapal or Magician Pendulum Monsters.

Performapal Skullcrobat Joker is one of the best Normal Summons for Pendulum decks, as it can search out just about any number Scale you need at any given time. It even has a solid Scale number itself if you have to put it down on the Scales.

4 Endymion, The Mighty Master Of Magic

Endymion, The Mighty Master Of Magic spent a long time acting as the main Boss Monster of practically every Pendulum deck. The card is incredibly powerful and versatile, and very easy to cheat out in Pendulum decks to make it so powerful.

Its effect to negate a Spell or Trap card isn't a hard once per turn, so if you have multiple copies of it on the field then you can negate multiple effects a turn. Not only that, but Endymion, The Mighty Master Of Magic can bring back Pendulum Monsters on the field back to the hand to place them in the Scales instead.

3 Aleister The Invoker

The card that refuses to ever die out, Aleister The Invoker has been in the face of the metagame for multiple years. The phrase "Normal Summon Aleister" has been prevalent for so long it's become a huge meme in the Yu-Gi-Oh! community. The reason for Aleister The Invoker's longevity is because of how good it is.

On its summon, Aleister searches out Invocation, which can then be used to Fusion Summon out a Monster right away with a few Link Summons. After Aleister is used for a Fusion, it can bring itself back to the hand easily and recycle Invocation to repeat the process all over again the next turn.

2 El Shaddoll Winda

El Shaddool Winda is arguably the best Shaddoll Monster, and it definitely is one of the strongest Floodgates. Since it's Level Five, it can be brought out with Instant Fusion outside of Shaddoll decks, and can often be kept around with various cards that protect it from destroying itself.

El Shaddoll Winda completely shuts down a plethora of decks in any given metagame. With how special summon-focused Yu-Gi-Oh! has become, El Shaddoll Winda's ability to allow only one Special Summon a turn is fantastic and prevents combos from getting too out of hand and to ensure you can keep up with the opponent.

1 Red-Eyes Dark Dragoon

While it's fallen a bit out of favor with the release of Destiny HERO – Destroyer Phoenix Enforcer, Red-Eyes Dark Dragoon is still one of the best Fusion Monsters out there. The amount of things Red-Eyes Dark Dragoon can do makes it look like a poorly-made custom card. Red-Eyes Dark Dragoon can destroy up to two cards on the field during your turn, all while doing burn damage. It has protection from card effect destruction and can negate any effect by discarding a card that gives it Attack.

Red-Eyes Dark Dragoon is incredibly hard to get rid of once it hits the field. Thanks to cards like Predaplant Verte Anaconda, it's easy to get out onto the field as well, only needing any two effect Monsters.

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