Game development is an iterative process. Features are often added and removed regularly during the development process as the team discovers what works best. For Cyberpunk 2077, developer CD Projekt Red worked on a wall-running feature, but it won’t make it into the final game. In a new interview, one of the game’s designers explained why the feature was cut.
Level designer Max Pears told GameReactor that while wall-running has been cut for design reasons, the game will offer players “a lot of flexibility” with how they move through the world.
“Ah, the wall-running” Pears said. “That is something that we removed due to design reasons, but there’s still going to be a lot of flexibility in how you move, that’s for sure.”
GameSpot recently played four hours of Cyberpunk 2077, and you can head directly from GameSpot’s Edmond Tran, Jake Dekker, and Tamoor Hussain about it in the video above. You can also check out GameSpot’s own interview with Max Pears here.
In other news about stuff that was removed from a high-profile game, Red Dead Redemption 2’s actors have spoken about a mission involving Dutch and Arthur that was removed because it wasn’t up to snuff.
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