Developer EA Motive Studios has confirmed that there are currently no plans to add more post-launch content to Star Wars: Squadrons on PC, PlayStation 4, and Xbox One.
In an interview with UploadVR, creative director Ian Frazier said that the intention with Squadrons was never to create or turn the finished product into a live-service experience.
“Never say never, so to speak, but as far as our philosophy goes we’re not trying to treat the game as a live service,” Frazier said. “We don’t want to say, ‘It’s almost done!’ and then dribble out more of it over time, which to be honest is how most games work these days. So we’ve tried to treat it in kind of an old-school approach saying, ‘You’ve paid the $40, this is the game and it’s entirely self-contained. We’re not planning to add more content, this is the game, and we hope you understand the value proposition.'”
When asked whether Squadrons would eventually receive new maps and modes, Frazier highlighted Star Wars Battlefront II as fulfilling that role.
“From pretty early on we wanted to be a space combat game, emphasis on space,” Frazier said. “So even though we do go into the outer atmosphere of Yavin Prime, we never go anywhere truly terrestrial because we wanted to separate the game in that flavor from something like Battlefront, which we already have.”
As it stands, the way Star Wars: Squadrons has been built is the final version of the game. What you see for $40 is what you get, and critics seem largely content with the experience. Squadrons also received a new patch that stabilizes the game and tweaks flight controls.
In our Star Wars: Squadrons review impressions, editor Edmond Tran said, “Juggling all tasks required on your cool starfighter while soaking in the sights and sounds of Star Wars has been a real treat in the first 8 hours, even if I’m left a bit wanting.”
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