ArmZ VR is a Giant Mech Wave Shooter Coming to Steam Early Access Next Week

There have been a number of mech-based virtual reality (VR) shooters appear for gamers with Vox Machinae and  Archangel: Hellfire two of the best. Today, indie development studio Televisor has revealed its giant robot-based shooter,  ArmZ VR, which is coming to Steam Early Access next week.

ArmZ VR puts you in some sort of David Cronenberg like world where there has been another world war but this time things didn’t end so well. Humanity is restricted to giant walled in cities which must defend themselves from hordes of horrifying human-machine hybrids that roam the wastelands in between. As a survivor living in one of these cities you need to protect, and luckily you have the tools to do so, massive remotely controlled war machines called ARMZ.

A no holds barred wave shooter, in ArmZ VR you have two choices, all guns blazing or something a little more tactile. Equipped with mini-guns you can lay waste to the battlefield in a hail of bullets and bloodshed. Or how about switching things up with those arms and smash, grab, crush and generally pulverise anything that gets close. Or you can equip the harpoon to eliminate enemies at a distance.

And you’ll need all those weapons and more because you’ll have to deal with heavily-armoured Guards with shields and hammers at their disposal, to flying, bomb-throwing Jumpers. You’ll also need to have eyes in the back of your head as this is a 360-degree battlefield, perfect for standing or seated gameplay.

For Early Access ArmZ VR will consist of six playable single-player levels, a couple of different enemy types, and four powerful weapons. Televisor plans on fully releasing the title in the first half of 2019 if everything goes well, with more maps, enemies and weapons to be added in due course.

ArmZ VR will debut on Steam Early Access for HTC Vive and Oculus Rift next Thursday 28th March retailing for $14.99 USD. Check out the first trailer below, and for further updates keep reading VRFocus.

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