For the first time in several years, Oculus returned to the Electronic Entertainment Expo (E3) 2019 with a massive stand filled with Oculus Quests and Oculus Rift S’s. On hand were some of the biggest titles due for the headsets including Lone Echo II and Asgard’s Wrath. Vertigo Games was there to showcase an early look at its newly revealed title After the Fall and VRFocus took some time to learn more about the project from one of the designers, Nick Witsel.
Vertigo Games is best known for its virtual reality (VR) zombie shooter Arizona Sunshine (among others), so the studio has taken what it knows and upped the ante with better visuals, bosses, and a wintery Los Angeles for After the Fall. In this post-apocalyptic adventure, humanity has ravaged the environment to the point where the planet is a snow-covered disaster, and to cope everyone decided to do loads of designer drugs. And just like any good horror story, this in turn hideously mutated almost everyone into undead monsters.
So After the Fall is an action-packed first-person shooter (FPS) which is all about surviving by killing anything in your way with a selection of melee and ranged weaponry. These can then be upgraded by picking up all the loot dropped by enemies. The core story campaign can be played solo, but the final experience will have options for a full four-player co-op experience.
VRFocus previewed After the Fall at E3 2019 and found that while this early demo was slick and had plenty of arcade action it didn’t always play to VR’s strengths, possibly falling into a generic shooter class if not too careful. It’s still early days for the project and one that’s certainly in good hands.
Naturally, VRFocus wanted to learn more with After the Fall Level Designer Nick Witsel on hand to answer a few questions. Check out the video interview below to see what he said about development and Vertigo Games’ plans for the videogame. As always, keep reading VRFocus for all the latest VR news, and for more E3 2019 previews like this one for Penn & Teller VR.
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