Halo Infinite: Xbox Release Date, Master Chief Updates, Trailer, Gameplay, Story and News

Halo Infinite – Master Chief update

We’ve had another small update on what we can likely expect from Halo 6. 

Halo Infinite’s narrative experience director Dan Chosich revealed another byte of information on the latest version of 343’s community livestream.

53 minutes into the video, Chosich and community manager Brian Jarrard get onto the topic of Master Chief’s aesthetic, and the staffers note that he’ll be changing up his look a little bit in the newest title.

“It is by far the coolest Master Chief we have ever done, or that anybody’s ever really done,” Chosich said.

The new Master Chief design took inspiration from his look in Halo 2, Halo 3, Halo 4, and Halo 5 (that doesn’t really narrow it down, eh?) but he’ll look “a little different” in Infinite, says Chosich.

What do you think that means? We’re eager to find out.

… But keep reading for everything else we know about Halo Infinite so far!

Halo Infinite: At a glance

Developer: 343 Industries
Publisher: Microsoft
Platforms: Xbox One, Xbox One X Enhanced (presumed)
Genre: First-Person Shooter

Halo Infinite: Everything we know so far

Since E3 2018, and the unveiling of the title Halo: Infinite, we have managed to collect some more information about what we can see in the next iteration of Master Chief’s adventures.

“This is an entirely new chapter in the Halo saga,” Aaron Greenberg, general manager of marketing at Xbox, has explained an interview with Geoff Keighley on YouTube Live.

“What we did was an in-engine demonstration. The Slipspace engine is new. The 343 team has built this purposefully to take Halo in a whole new direction.

“It’s a story that centers on Master Chief. I think you saw visually some of the capabilities of the engine and we’re excited to share more, but for now: There’s a new Halo coming, it’s Halo Infinite and it features really a focus on Master Chief, which I think will be received well by the fans.”

The game will carry on the events of the story from Halo 5, and will be a ‘bigger, bolder’ step for the series.

Halo Infinite IS Halo 6

Microsoft has clarified how Halo: Infinite is going to tie into the overall Halo series – and confirmed that it is in essence, Halo 6.

“It is Halo 6,”343’s Jeff Easterling has confirmed in a recent Mixer broadcast. “You should just consider it Halo 6. Don’t think of it as a weird prequel kind of thing. It’s the next story. It’s the next chapter in what is going on.”

That’ll be reassuring to anyone keen to see what happens in the on-going saga with Master Chief, Cortana, The Covenant and the rest of the expansive space rock opera.

We know the game will round on Halo 5 and focus more on Master Chief this time, sidelining Agent Locke and doubling down on Chief – who is, after all, arguably Microsoft’s most iconic character.

Halo Infinite – Release Date

Most Halo games have had three-year development cycles – and that would mean the cycle would wrap up this year [2018] for Halo 6, assuming that logic can be applied to the new game – that would point to a late 2018 release date.

However, since Microsoft have kept everything completely under wraps we think at this stage that’s quite unlikely.

The most realistic date of release could be early 2019, as Sony have done in recent years to great success, such as Horizon Zero Dawn and God of War. But even then, we’re less than hopeful.

More likely we’re looking at something coming in the second half of 2019.

Expect more information soon.

Halo Infinite – Beta

Microsoft staffers have made comments that sound like we can expect a beta for Halo Infinite to come in the coming months (or, more likely, years).

“In the future, you will be able to join early flighting programs that will let members of the community play the game with us, and give direct feedback, much like the current Insider flighting program for Halo: The Master Chief Collection,” 343 staffer Chris Lee said in a blog post.

Halo Infinite – Coming to Xbox Game Pass

Halo fans were given some rather big and rather important news about the next Halo game in January, from Xbox Boss Phil Spencer no less.

The head of Xbox announced in an interview with The Verge that the Xbox Game Pass subscription service will see new releases added at the same time they become available on the Microsoft Store or at retail.

This is pretty big news and means NEW titles such Sea of Thieves, Crackdown 3 and State of Decay, which are all slated to release this year, will effectively cost less to play for a month than the cost of a pint in some London pubs.

Xbox Game Pass is quickly becoming a sort of ‘Netflix for gaming’ on Microsoft’s Xbox One family of consoles.

“The number one request from our customers… was to get new blockbuster games into Game Pass,” explains Spencer to The Verge.

Spencer then added that the company will continue this promise with “the rest of our portfolio” before dropping further news on future Microsoft exclusives.

“Not just those games, but our future Halos, our future Gears of War, future Forzas, and other games. Our plan is to launch those to our Game Pass subscribers at the same time they go to retail.”

Exciting times ahead, though if we know Halo fans, you’ll still probably want to buy the game, rather than renting it until the end of eternity.

Halo Infinite – Lead Multiplayer Designer departs

343’s Lead Multiplayer Designer has left the studio.

Lawrence Metten has been with the studio for the last half-decade and contributed heavily to the development of the multiplayer portion of Halo since it moved away from Bungie and into 343’s hands.

“After five years at @Halo and nearly a decade with Microsoft it’s time for my exit,” wrote Metten in a tweet.

“It hasn’t been easy deciding to leave my dream job and the company that gave me a chance as a 21-year old film school grad, but in my heart I know I’m ready for a change and a new challenge.”

We wish Metten the best, and hope that this doesn’t mean the multiplayer portion of Halo Infinite will be negatively impacted.

Halo Infinite – Microtransactions & Anti-Cheat Measures 

Microsoft has revealed that Halo Infinite will run on the Games as a Service model.

A job advert at developer 343 Industries has called for an Online Experience Design Director. The listing hints that that Halo Infinite is being designed as a project that’ll live on past its initial launch window.

The successful candidate will oversee a number of games-as-a-service elements, according to the job post. Elements in this role include working on player progression in-game and away from the game (meaning we’ll see ARG elements, too?), “social and engagement features that encourage players to return again and again with their friends,” and microtransactions.

This has proved effective for Halo games before and hasn’t been too clumsily implemented either, so we’re looking forward to seeing where it’ll go in the future.

Halo Infinite – Development Update

Halo Infinite is looking like a bigger game than we first thought. 

It was revealed this week (July 19th 2018) that Halo Infinite will be developed by long-time Halo studio 343 Industries, but also by Halo 5: Forge and Project Spark developer SkyBox.

“343 Industries is excited to continue our partnership with SkyBox Labs on Halo Infinite, with their team doing great work across many areas of our project,” notes 343 Industries’ Halo boss Chris Lee.

Shyang Kong, of SkyBox, was also enthusiastic about the project:

“We have been working closely with 343 Industries on Halo projects for a number of years, and we’re thrilled to be part of this exciting time in Halo’s history.”

Apparently, SkyBox’s duties will extend beyond the Forge this year, extending to work on AI, gameplay, visuals, and networking – to all intents and purposes, SkyBox will be doing a lot of the development work on the game.

Halo Infinite – eSports 

Head of business, operations and esports for the Halo franchise at Microsoft – Elizabeth Van Wyck – has announced that Halo Infinite’s multiplayer will be built around eSports.

According to Van Wyck, eSports forms a fundamental part of development and will be integral to how the game is built.

“In developing for the next [Halo] game, it is a key piece of how we think about how we built out multiplayer, which is the mode that our esports is built off of,” she revealed said during Variety’s Entertainment and Technology Summit earlier this month.

“Thinking about how people will view it. Thinking about how they will play it. But at the end of the day, we have to build an awesome game.”

“Halo has a long legacy with esports. But we have let it be community run. It wasn’t until very recently that we looked at the space and said, ‘We want to significantly invest in it and create a structure that not just has longevity but has consistencies that others can build businesses off of.”

It sounds like 343 is really leaning into the community for guidance on constructing this project – and that’s probably for the best.

Halo Infinite – Concept Art

Microsoft and 343 Industries has revealed some concept art for Halo Infinite.

The art depicts a scene that looks very familiar to any Halo fan – UNSC installations and vehicles set against the imposing mountains and lakes, originally inspired by Bungie’s local scenery in Seattle.

As concept art goes, we find it interesting that there’s a lot on how – we’re hoping the Slipspace engine is being built to handle multiple vehicles and on-screen enemies at once, to give the new Halo game that sense of life we picked up in Bungie’s earlier work.

You can see the concept art below …

Halo Infinite: Development history

It’s been almost two years since Halo 5 launched, and the 2015 title left fans with a lot of questions about the future of Microsoft’s flagship franchise.

Since Halo 5’s launch, we’ve heard precious little about the future of the franchise proper – granted, we saw the release of Halo Wars 2 earlier this year, but as far as the ‘main’ game series goes, Microsoft and developer 343 Industries has remained quite tight-lipped.

So what is the status of Halo 6? The next proper game in the series is most certainly in the works, but not an awful lot is known about the game.

Thanks to the intrepid work of NeoGAF user dancrane212, we can see that the length of time between Halo 5’s launch and the lack of a Halo 6 announcement is now the longest such gap in Halo history.

Announcements have traditionally occurred within one and a half years of the previous game’s launch – and with Halo 5 we’re approaching the two-year mark since release.

But that isn’t to say the game isn’t in development – developers have stated multiple times that something’s happening with the series, it’s just that we don’t formally have a title or release date for the game just yet.

  • Halo Infinite – Xbox One X Upgraded

    Halo 6 will run on the Xbox One X at a resolution of 4K with a framerate of 60FPS according to a report from Gamerant.

    A job posting at 343 Studios – the development studio behind the game – has listed a position for a Lead Graphics Engineer who has a passion for “stunning 60 Hz 4K graphics”.

    The listing also requests a staffer that “will drive graphical innovation and produce amazing systems and visuals for our entire future FPS Halo experiences.”

    Though Microsoft or 343 has yet to actually confirm the game’s existence, it’s highly unlikely 343 has any other projects on the go that would require a staffer of this type.

    Battle Royale rumours

    In a Halo 5-focused “social stream” hosted on Microsoft’s Mixer platform earlier this week, 343 Industries writer Jeff Easterling cleared up some rumours regarding Battle Royale modes in Halo.

    During the stream, a viewer asked: “Will there be battle royale in Halo Infinite?”

    Easterling responded with a pithy: “I’ll tell you right now, the only BR we’re interested in is Battle Rifle, the original BR. So calm yourself.”

    That pretty much puts a pin in that idea: there won’t be a Battle Royale in Halo Infinite. Oddly enough, that’s pretty much the biggest bit of info we have about the game – since E3, we haven’t really heard much about the title… but you can be sure 343 will start putting out more information soon.

    Martin O’Donnell to return?

    A recent social media update from one of gaming’s most legendary composers has hinted at another new update for Halo Infinite.

    Martin O’Donnell – composer of the original Halo games and Halo Reach – recently posted a selfie on Twitter featuring himself, Jen Taylor and Joseph Staten.

    Each of these people is famous for their work on Halo – and the picture looks a bit like a reunion of original Halo talent: O’Donnell the composer, Staten the writer and Taylor the voice of Cortana.

    The fact all three are in the image together is telling… and potentially very excited for hardcore Halo fans.

    • E3 2018

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