This month, fans are continuing to get a clearer picture of Star Wars Jedi: Fallen Order. One of the more surprising aspects to some is the game’s Metroid-style ability gating and free exploration.
In the video above, lead level designer Jeff Magers sits down with us to explain why this kind of progression fit well in the game Respawn wanted to make, as well as explain the traversal and puzzles you’ll encounter across the game’s set of explorable planets.
For more on Star Wars Jedi: Fallen Order, click the banner below to see our full hub of exclusive video and written features!
Source: Read Full Article