Big AAA videogames like Fallout 4 VR and Borderlands 2 VR have helped build interest in virtual reality (VR) gaming with a wide audience who may not have been bothered before. This summer Hello Games will contribute to that with No Man’s Sky: Beyond, a huge update adding VR compatibility. Today, the studio has revealed the expansion will be coming in a couple of weeks.
The 7th update for No Man’s Sky, the release will be three expansions rolled into one. The main one VRFocus is interested in is the VR support, with PlayStation VR gaining support as well as headsets like Oculus Rift, HTC Vive and Valve Index thanks to SteamVR.
“Reach into your backpack to grab your multitool, touch it to switch to terrain manipulation and carve out intricate shapes with unprecedented control,” says Sean Murray, Hello Games Founder on PlayStation.Blog. “Play in multiplayer and casually wave to your non-VR friends or fist bump your PS VR peers.”
Also included will be an expanded online experience with new social and multiplayer functionality, encouraging players to meet up and communicate in this infinite digital universe. “We don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players,” Murray notes.
Launched back in 2016, Hello Games made some big promises regarding No Man’s Sky which didn’t all quite pan out. Over the last three years, the team has released some big expansions including the NEXT update, which has improved the experience considerably. The videogame features a living breathing universe where you can travel to any twinkling star you can see, find a nearby planet, land on it and then go exploring; finding new lifeforms along the way (all with no loading screens). You can upgrade your ship to jump further, improve your weapons and suit to fight hostile creatures and fierce pirates, or anything else you can think of. And soon you’ll be able to do all of this in VR.
The No Man’s Sky: Beyond update is scheduled for release on 14th August 2019. For any further updates ahead of launch, keep reading VRFocus.
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